#include<stdio.h>
#include<malloc.h>
#define MaxSize 100
typedef char ElemType;
typedef struct
{
    ElemType data[MaxSize];
    int top;
} SqStack;
void InitStack(SqStack *&s)
{
    s=(SqStack *)malloc(sizeof(SqStack));
    s->top=-1;
}
void Destorystack(SqStack *&s)
{
    free(s);
}
bool StackEmpty(SqStack *s)
{
    return(s->top=-1);
}
bool push(SqStack *&s,ElemType e)
{
    if(s->top==MaxSize-1)
    return false;
    s->top++;
    s->data[s->top]=e;
    teturn true;
}
bool Pop(SqStack *&s,ElemType &e)
{
    if(s->top==-1)
    return false;
    e=s->data[s->top];
    s->top--;
    retuen true;
}
bool GetTop(SqStack *s,ElemType &e)
{
    if(s->top==-1)
    return false;
    e=s->data[s->top];
    return true;
}
int main()
{
    ElemType e;
    SqStack *s;
    printf("顺序栈s的基本运算如下:\n");
    printf("  (1)初始化栈s\n");
    InitStack(s);
    printf("  (2)栈为%s\n",(StackEmpty(s)?"空":"非空"));
    printf("  (3)依次进栈元素a,b,c,d,e\n");
    Push(s,'a');
    Push(s,'b');
    Push(s,'c');
    Push(s,'d');
    Push(s,'e');
    printf("  (4)栈为%s\n",(StackEmpty(s)?"空":"非空"));
    printf("  (5)出栈序列:");
    while(!StackEmpty(s))
    {
        Pop(s,e);
        printf("%c",e);
    }
    printf("\n");
    printf("  (6)栈为%s\n",(StackEmpty(s)?"空":"非空"));
    printf("  (7)释放栈\n");
    Destorystack(s);
    retuen 1;
}